a library to create 2.5d realtime graphics and pixelart with three.js
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Updated
Sep 8, 2026 - TypeScript
a library to create 2.5d realtime graphics and pixelart with three.js
A small demo to test 3D instanced rendering, LOD and impostors with libGDX v1.14.2
A custom C++17/OpenGL 3.3 simulation framework featuring deferred shading, instanced rendering (1M+ grass blades), skeletal animation blending, A* pathfinding with dynamic obstacle avoidance, and asynchronous MongoDB persistence.
A 3D fog-of-war exploration game for Global Game Jam 2026. Navigate a procedurally generated city, collect fragments of light, and unmask the hidden world. Built with Three.js, TypeScript, and 100% procedural audio.
Infinite canvas texture demo — 200+ textures via WebGL2 texture arrays and instanced rendering
Physics-driven three.js coin explosion in a single HTML file. Drop in any .glb — get a jackpot burst straight into the camera.
Release a named butterfly into a sakura meadow and lose it seven days later. A 200-butterfly swarm drawn in two draw calls, with wing flapping in the vertex shader and wing patterns painted into a texture atlas.
The WR3CK Game Engine, a flexible and low level game engine.
Rendering 200,000 animated particles at 60 FPS in WebGL2: single-quad instanced rendering, dynamic vertex buffer streaming, and measuring upload bandwidth costs.
Interactive 3D Data Center Digital Twin built with Three.js, custom GLSL shaders, and instanced rendering.
Any GitHub profile rendered as a navigable 3D universe. React, Three.js, WebGL — one instanced draw call per frame and a designed empty state.
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