Basis Universal GPU Texture Codec
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Updated
Sep 1, 2026 - C++
Basis Universal GPU Texture Codec
Dæmon Crunch — Maintained CRN texture compression library and command-line tool producing GPU-friendly formats such as CRN, DDS and KTX. It incorporates Unity improvements, extend platform support and is deeply tested. Maintained by Dæmon Developers for the Unvanquished project.
A automatic mip-disabling tool for bfres files in Zelda: Breath of the Wild.
Test scene for mipmap settings in Godot 4
A simple example showing how to manually render into individual mip slices in Unity
explore mipmap and anisotropic filtering options in webgl2
This project was created on Modern OpenGL . It simulates randomly falling particles (here leafs) . Simulation is free from any repetitive patterns
To associate your repository with the mipmapping topic, visit your repo's landing page and select "manage topics."