SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
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Updated
Jun 28, 2026 - C#
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
Simply and easily build Dear ImGui (CImGui) / ImPlot/ ImPlot3D, Raylib, WASM, WebGL, WebGPU and many other libaries and examples with less external dependencies in Zig.
Simply and easily build Dear ImGui (Dear Bindings) / ImPlot / ImPlot3D, Raylib, WASM, WebGL, WebGPU and many other libaries and examples with less external dependencies in Zig.
"Custom C++/C# game engine with ImGui editor, OpenGL 4.3 renderer, C# scripting via Coral, and ECS architecture. Ships with a parkour game "Chained Decos"
A graphing calculator built in C/C++ using raylib
Dear ImGui / Dear Bindings with NeLua language
A submission to the Brackeys Game Jam 2026.1, continuation of Key Collector
C++ program with RayLib + ImGui - Renders an infinite universe using a Lehmer Random Number Generator implementation to avoid memory usage limits in procedural generation.
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